Physically based rendering (PBR) textures are the newest form of photorealistic game-based materials. Blender and PBR make an exciting combination, and when you add Quixel's suite of texture painting and normal mapping tools to the mix, you get more interesting, life-like textures. In this training course, Christian Bradley shows how to take a model completed in Blender (or any other 3D software) and import the maps into Quixel for texturing. The tutorials will teach artists how to control the NDO toolset, make various PBR-based materials, apply the materials, control masking parameters in DDO, use NDO to make original normal maps, and more.
Duration: 7hr 44m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.09 GB
Genre: eLearning | Language: English
Textures and Materials in 3ds Max with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world's most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course.
Textures and Materials - Porcelain Italon
catalog | .jpg, .png, .max, .mat | 2.73 GB
A compilation of 99 materials made as part of my personal study with Substance Designer. It includes Skin, stylized materials, snow, facades, plastics, wood, and more.
A compilation of 99 materials made as part of my personal study with Substance Designer. It includes Skin, stylized materials, snow, facades, plastics, wood, and more.
Apartment Buildings PBR Materials (4K)
https://www.artstation.com/marketplace/p/y1kgG/apartment-buildings-pbr-materials-4k